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(Created page with "* Meteor showers will strike the base from time to time, after a short warning period. A red ring highlights the area that will be impacted. Meteor damage can cause fires and ...")
 
m (Signing posts and adding category tags are the bane of my wiki contributions :/)
 
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* Fixed: Builders sometimes space themselves when demolishing an exterior wall.
 
* Fixed: Builders sometimes space themselves when demolishing an exterior wall.
 
* Fixed: Food crates sometimes appear as rocks.
 
* Fixed: Food crates sometimes appear as rocks.
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<noinclude>[[Category:News]][[Category:Updates]]</noinclude>

Latest revision as of 08:31, 19 December 2013

  • Meteor showers will strike the base from time to time, after a short warning period. A red ring highlights the area that will be impacted. Meteor damage can cause fires and even breaches.
  • Alarm panels can be built in any room. Activating an alarm causes citizens to evacuate the room.
  • Weight Benches can be built in Fitness Zones. Citizens will prefer to work out here.
  • Rooms discovered in derelicts can be claimed and unclaimed. Citizens won't bother to work in unclaimed rooms. Unclaimed rooms left alone long enough will become "dim" and you won't see non-citizens moving around in them.
  • Raiders can now deploy from shuttles, sometimes posing as immigrants. They'll attempt to enter your base through its airlocks.
  • Citizens prefer different leisure activities: some will play vidgamessic more often than working out, some prefer to drink, etc. Citizens express opinions on these activities when chatting.
  • Citizens now run while in combat and other survival-critical situations.
  • Matter yield from an asteroid is based on the skill of the miner who mined it.
  • Object inspector shows when an object was built, who built it, when it was last maintained, and by whom.
  • Citizen inspector shows a dead citizen's cause of death.
  • Morale loss when a citizen dies is now based on each citizen's familiarity with and affinity for the deceased. It should now be far less common for entire bases to spiral into depression when a random citizen dies.
  • Citizen health status line shows if they are starving or suffocating.
  • < and > keys now cycle selection between rooms in your base.
  • Added a few new derelict modules.
  • Technicians can maintain objects in space.
  • When a citizen is starving and can't reach an available food source, they lie down on the ground and a hint displays.
  • Citizens remember when rooms are dangerous, and try to find a path around them.
  • Festive Trees will be planted in Gardens during the month of December.
  • Steam: Added trading cards, badges, emoticons, profile backgrounds.
  • Steam: Added Steam Cloud save support for Windows, Mac, and Linux. Saves are OS-agnostic but only cloud sync within a single OS right now. If you absolutely need cross-OS play, manually copying a savegame from one OS to another works.
  • Fixed: Many AI and pathfinding issues.
  • Fixed: HUD Matter display can show a decimal number.
  • Fixed: Characters sometimes don't notice when there's a fire in the room.
  • Fixed: In large rooms, citizens walk a long way to complete tasks like drinking that tell them, "go someplace random in the same room".
  • Fixed: Spaceface log UI doesn't show the most recent entry.
  • Fixed: Space-suited citizens can lock others inside of an airlock during decompression.
  • Fixed: Technicians chat and maintain doors instead of fixing broken oxygen recyclers.
  • Fixed: Builders sometimes space themselves when demolishing an exterior wall.
  • Fixed: Food crates sometimes appear as rocks.