Spacebase DF-9 Wiki
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Building is the essential part of the game, without it your citizens will suffocate in the vast emptiness of space. It is setup in two ways [[Construction]] of your rooms and placement of your [[Objects]]
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Building is a core component of Spacebase DF-9. Building consists of [[Construction|constructing]] [[rooms]] and placing [[objects]].
 
==Construction==
 
   
 
===Builder===
 
===Builder===
The first thing you will want to do is assign someone to be a builder under the [[Character roles]] tab of your menu.<br />
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The first thing to do with a new base is assign someone to be a [[Builder]] under the [[Character Roles]] tab of your menu.<br />
Builders construct the 'blueprints' and objects (Such as a bed or door) you place down, while their skill level determines how fast they will do it: 1-star builders will be the slower than those with 4-stars for instance.
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Builders construct the 'blueprints' and objects (Such as a bed or door) you place down, while their skill level determines how fast they will do it. For instance, 1-star builders will be the slower than those with 4-star builders.
 
: '''WARNING:''' Current bug? (''Alpha 1b'') <br />
 
: Builders sometimes have an annoying habit of staying outside until they have only 1-minute of air, then they will return to an airlock to replenish their suit's oxygen supply. THIS IS NOT long enough! Usually the builders will die inside the airlock just as it closes. Make sure you build in stages and do not assign one large task in order to avoid this.
 
   
 
===Base Rooms===
 
===Base Rooms===
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===Refinery===
 
===Refinery===
 
The next phase of building a new base, after the starting [[Matter]] reserves begin to run low, is to build a [[Refinery]] and in that place a [[Matter Refinery]], then set some citizens to the [[Miner]] role. When you mark asteroids to be [[Mining|mined]], your miners will go to them, mine a chunk of rock, and bring it back to base to be refined. This gives you more matter to build with.
By now the starting materials are probably running low.
 
The next phase is to build a [[Refinery]] and in that place a [[Matter Refinery]], then set some citizens as miners. Now when you mark asteroids to be mined they will go out, mine a chunk of rock, before bringing it back to base to be refined, giving you matter to build with.
 
   
 
===Morale Rooms===
 
===Morale Rooms===
After finishing the [[Refinery]] thus ensuring thatyou have the [[Matter]] necessary the [[Residence]] and [[Pub]] rooms can be built, this will make sure your citizens are happy and healthy.
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Once you have the [[Matter]] necessary, and when time allows for additional construction, the [[Residence]] and [[Pub]] rooms should be built.
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Residence rooms allow you to build beds for your citizens to sleep on (a large boost for [[Morale]]), while a pub requires a Bartender and a Bar in order to function. These will make sure your citizens are happy and healthy, inspiring them to work harder at their jobs and gain experience faster. Note that additional room categories can also be built, and each serves its own function.
 
==Objects==
 
 
===Rooms===
 
Each room has their own unique objects that must be put in the rooms for them to function.
 
   
 
===Tips===
[[:Category:Rooms]]
 
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*Do not overwork your Builders by constantly designating new construction. Your workers are people too, and they need time to rest and relax. If you assign work too often, they will eventually shirk new assignments in favor of playing games or sleeping.
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*Morale is an essential component of a healthy space station. You will not survive [[Raider]] attacks without high Morale.

Latest revision as of 22:55, 21 December 2014

Building is a core component of Spacebase DF-9. Building consists of constructing rooms and placing objects.

Builder[ | ]

The first thing to do with a new base is assign someone to be a Builder under the Character Roles tab of your menu.
Builders construct the 'blueprints' and objects (Such as a bed or door) you place down, while their skill level determines how fast they will do it. For instance, 1-star builders will be the slower than those with 4-star builders.

Base Rooms[ | ]

The basic rooms you will need in order to have a starbase capable of supporting life are:

  • Airlock for entering and leaving the base safely (To avoid flushing everyone out into space).
  • Life Support to fill your base with oxygen (Without it they will perish in 8 minutes from asphyxiation).

Refinery[ | ]

The next phase of building a new base, after the starting Matter reserves begin to run low, is to build a Refinery and in that place a Matter Refinery, then set some citizens to the Miner role. When you mark asteroids to be mined, your miners will go to them, mine a chunk of rock, and bring it back to base to be refined. This gives you more matter to build with.

Morale Rooms[ | ]

Once you have the Matter necessary, and when time allows for additional construction, the Residence and Pub rooms should be built. Residence rooms allow you to build beds for your citizens to sleep on (a large boost for Morale), while a pub requires a Bartender and a Bar in order to function. These will make sure your citizens are happy and healthy, inspiring them to work harder at their jobs and gain experience faster. Note that additional room categories can also be built, and each serves its own function.

Tips[ | ]

  • Do not overwork your Builders by constantly designating new construction. Your workers are people too, and they need time to rest and relax. If you assign work too often, they will eventually shirk new assignments in favor of playing games or sleeping.
  • Morale is an essential component of a healthy space station. You will not survive Raider attacks without high Morale.