Spacebase DF-9 Wiki
 
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[[File:Bartender.png|thumb|upright=2|A citizen serving drinks as a [[Bartender]].]]
Citizens are fleshy meatsacks who require frivolous things like "Food" and "Oxygen" to stay alive.
 
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Citizens are the lifeblood of any space station. They require [[Food]] and [[Oxygen]] to survive.
   
 
==Species==
 
==Species==
Humans
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*Humans
   
Space Chickens
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*Space Chickens
   
Weird squid guys with flat heads and bug eyes
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*Weird squid guys with flat heads and bug eyes
   
Goggle-wearing green elephants with no ears
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*Goggle-wearing green elephants with no ears
   
Hairless raccoon things?
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*Hairless raccoon things
   
Fat fish guys with a thing growing out the top of their head
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*Fat fish guys with a thing growing out the top of their head
   
Space cats
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*Space cats
   
Game developers
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*Game developers
   
 
==Morale==
 
==Morale==
 
Citizens work most efficiently, work more often, and walk faster when their morale is high. Morale ranges from "Deeply Sad" to "Ecstatic".
 
Citizens work most efficiently, work more often, and walk faster when their morale is high. Morale ranges from "Deeply Sad" to "Ecstatic".
   
Morale is lost due to events such as: the deaths of others (particularly friends), a failure to fulfill personal needs, and disagreements with other citizens.
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Morale is lost due to events such as: the deaths of others (particularly friends), a failure to fulfill personal needs, and disagreements with other citizens. Citizens with low morale will be seen slouching as they go about their day.
   
 
Morale is gained due to events such as: positive conversations, cooked meals, and cosmetic [[objects]].
 
Morale is gained due to events such as: positive conversations, cooked meals, and cosmetic [[objects]].
   
 
==Needs==
 
==Needs==
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Needs include:
Needs include Hunger, Rest, Socialization, Amusement, and Duty. (Aside from the dictionary definitions of those words can someone please ask the devs for specifics?)
 
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* Hunger - satisfied by eating at the [[Pub]] or [[Food Replicator]]
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* Energy - satisfied by sleeping, especially in a [[Space Bed]]
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* Social - satisfied by talking to people, especially friends
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* Fun - satisfied by playing handheld games
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* Duty - satisfied by performing their role that you have assigned, especially if it is a role they are happy doing
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* Morale - satisfied by cosmetic objects, positive conversations, and the general state of things at the station
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* Stuff - satisfied by having [[Shelves]] to place their objects on
   
 
==Traits==
 
==Traits==
These can be seen from the Stats screen
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These can be seen from the Stats screen.
   
Each citizen has a couple of different traits such as Bravery, Neatness, Chattyness, and Gregariousness. (Again, still not sure of specifics)
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Each citizen has a couple of different traits such as Bravery, Neatness, Chattyness, and Gregariousness.
   
 
They also each have a favorite food and a favorite band.
 
They also each have a favorite food and a favorite band.

Latest revision as of 00:27, 10 December 2014

A citizen serving drinks as a Bartender.

Citizens are the lifeblood of any space station. They require Food and Oxygen to survive.

Species[]

  • Humans
  • Space Chickens
  • Weird squid guys with flat heads and bug eyes
  • Goggle-wearing green elephants with no ears
  • Hairless raccoon things
  • Fat fish guys with a thing growing out the top of their head
  • Space cats
  • Game developers

Morale[]

Citizens work most efficiently, work more often, and walk faster when their morale is high. Morale ranges from "Deeply Sad" to "Ecstatic".

Morale is lost due to events such as: the deaths of others (particularly friends), a failure to fulfill personal needs, and disagreements with other citizens. Citizens with low morale will be seen slouching as they go about their day.

Morale is gained due to events such as: positive conversations, cooked meals, and cosmetic objects.

Needs[]

Needs include:

  • Hunger - satisfied by eating at the Pub or Food Replicator
  • Energy - satisfied by sleeping, especially in a Space Bed
  • Social - satisfied by talking to people, especially friends
  • Fun - satisfied by playing handheld games
  • Duty - satisfied by performing their role that you have assigned, especially if it is a role they are happy doing
  • Morale - satisfied by cosmetic objects, positive conversations, and the general state of things at the station
  • Stuff - satisfied by having Shelves to place their objects on

Traits[]

These can be seen from the Stats screen.

Each citizen has a couple of different traits such as Bravery, Neatness, Chattyness, and Gregariousness.

They also each have a favorite food and a favorite band.