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{{tocright}} |
{{tocright}} |
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+ | [[File:Builders.png|thumb|upright=2|[[Builder]]s construct orders that have been queued.]] |
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==Rooms== |
==Rooms== |
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To create a room, select the Room icon and then drag your cursor over the area you wish to define. This creates walls and floor. |
To create a room, select the Room icon and then drag your cursor over the area you wish to define. This creates walls and floor. |
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==Wall== |
==Wall== |
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− | The wall builder can be used |
+ | The wall builder can be used to repair broken walls and to independantly build internal and external walls. |
==Floor== |
==Floor== |
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+ | The floor builder can be used to independently build floors. Be aware that floors without walls will not be able to retain an air supply. |
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==Object== |
==Object== |
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==Erase== |
==Erase== |
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Used to clear blueprints for objects and rooms that haven't been constructed yet. The cost of the rooms and objects is refunded. |
Used to clear blueprints for objects and rooms that haven't been constructed yet. The cost of the rooms and objects is refunded. |
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+ | ==Known Issues== |
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+ | *Players cannot zone a room that hasn’t been built yet, and place objects in it. At some point, the developers would like to improve the UI around this so that it’s possible to design a complete room using the Construct tool as a kind of “blueprint mode”. |
Latest revision as of 15:48, 12 December 2014
Everything you need to build stuff will be under the Construct menu. Below is information regarding each command.
Rooms[ | ]
To create a room, select the Room icon and then drag your cursor over the area you wish to define. This creates walls and floor.
Once you have built a room, you should choose the appropriate zone. This is done by clicking inside the finished room in inspect mode, and picking the appropriate room zone.
Wall[ | ]
The wall builder can be used to repair broken walls and to independantly build internal and external walls.
Floor[ | ]
The floor builder can be used to independently build floors. Be aware that floors without walls will not be able to retain an air supply.
Object[ | ]
Objects can be constructed in appropriately zoned rooms. You can rotate objects by clicking the rotate icon in the bottom centre of the screen.
Demolish[ | ]
Used to destroy wall, floor, and objects in an area.
Erase[ | ]
Used to clear blueprints for objects and rooms that haven't been constructed yet. The cost of the rooms and objects is refunded.
Known Issues[ | ]
- Players cannot zone a room that hasn’t been built yet, and place objects in it. At some point, the developers would like to improve the UI around this so that it’s possible to design a complete room using the Construct tool as a kind of “blueprint mode”.