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{{Object|ObjName=Door||VersionInt=Alpha 1|Size=1x1<br>Wall Replacing|Footprint=1x1|Zone=Any|Cost=12}}{{Updated|2.1}} |
{{Object|ObjName=Door||VersionInt=Alpha 1|Size=1x1<br>Wall Replacing|Footprint=1x1|Zone=Any|Cost=12}}{{Updated|2.1}} |
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− | Can be sealed (locked) to prevent citizens and invaders from passing. Doors will slow, but not stop the spread of oxygen between two rooms unless one of the two rooms has been set to "Seal O2". |
+ | Can be sealed (locked) to prevent citizens and invaders from passing. Doors will slow, but not stop the spread of oxygen between two rooms unless one of the two rooms has been set to "Seal O2". (To do this, select the room, not the door). |
==Ingame Description== |
==Ingame Description== |
Revision as of 15:31, 20 November 2013
Door | |
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Version Introduced | Alpha 1 |
Required Zone | Any |
Size | 1x1 Wall Replacing |
Footprint | 1x1 |
Cost | 12 Matter |
Demolish | Unknown Matter |
This page was last updated for version Alpha 2.1 and may contain dated information. Current version is Alpha 6c |
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Can be sealed (locked) to prevent citizens and invaders from passing. Doors will slow, but not stop the spread of oxygen between two rooms unless one of the two rooms has been set to "Seal O2". (To do this, select the room, not the door).
Ingame Description
Allows passage between walls. Crucial for room navigation.