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− | {{Object|ObjName=Door||VersionInt=Alpha 1|Size=1x1<br>Wall Replacing|Footprint=1x1|Zone=Any|Cost=12 |
+ | {{Object|ObjName=Door||VersionInt=Alpha 1|Size=1x1<br>Wall Replacing|Footprint=1x1|Zone=Any|Cost=12}} |
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− | ==Ingame Description== |
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+ | ==Tips== |
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+ | *Build your doors with an adjacent [[Fire Extinguisher]] so that citizens responding to a fire can quickly obtain one. |
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+ | *Building doors directly across from one another in a hallway allows for quick access between the rooms, but can also make it easier for enemies to traverse the station. |
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+ | *Remember to seal doors when boarded to deter enemy movement. |
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[[Category:Objects]] |
[[Category:Objects]] |
Latest revision as of 02:59, 10 December 2014
Door | |
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Version Introduced | Alpha 1 |
Required Zone | Any |
Size | 1x1 Wall Replacing |
Footprint | 1x1 |
Cost | 12 Matter |
Demolish | Unknown Matter |
- Allows passage between walls. Crucial for room navigation. - In-game description
Can be sealed (locked) to prevent citizens and invaders from passing. Doors will slow, but not stop the spread of oxygen between two rooms unless one of the two rooms has been set to "Seal Oxygen". (To do this, select the room, not the door).
Tips[ | ]
- Build your doors with an adjacent Fire Extinguisher so that citizens responding to a fire can quickly obtain one.
- Building doors directly across from one another in a hallway allows for quick access between the rooms, but can also make it easier for enemies to traverse the station.
- Remember to seal doors when boarded to deter enemy movement.