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{{Object|ObjName=Door||VersionInt=Alpha 1|Size=1x1<br>Wall Replacing|Footprint=1x1|Zone=Any|Cost=12}}{{Updated|2.1}}
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{{Object|ObjName=Door||VersionInt=Alpha 1|Size=1x1<br>Wall Replacing|Footprint=1x1|Zone=Any|Cost=12}}
Can be sealed (locked) to prevent citizens and invaders from passing. Doors will slow, but not stop the spread of oxygen between two rooms unless one of the two rooms has been set to "Seal O2".
 
   
 
::''Allows passage between walls. Crucial for room navigation.'' - In-game description
==Ingame Description==
 
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Allows passage between walls. Crucial for room navigation.
 
 
Can be sealed (locked) to prevent citizens and invaders from passing. Doors will slow, but not stop the spread of oxygen between two rooms unless one of the two rooms has been set to "[[Seal Oxygen]]". (To do this, select the room, not the door).
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==Tips==
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*Build your doors with an adjacent [[Fire Extinguisher]] so that citizens responding to a fire can quickly obtain one.
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*Building doors directly across from one another in a hallway allows for quick access between the rooms, but can also make it easier for enemies to traverse the station.
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*Remember to seal doors when boarded to deter enemy movement.
   
 
[[Category:Objects]]
 
[[Category:Objects]]

Latest revision as of 02:59, 10 December 2014

Door
No Image
Version Introduced Alpha 1
Required Zone Any
Size 1x1
Wall Replacing
Footprint 1x1
Cost 12 Matter
Demolish Unknown Matter
Allows passage between walls. Crucial for room navigation. - In-game description

Can be sealed (locked) to prevent citizens and invaders from passing. Doors will slow, but not stop the spread of oxygen between two rooms unless one of the two rooms has been set to "Seal Oxygen". (To do this, select the room, not the door).

Tips[ | ]

  • Build your doors with an adjacent Fire Extinguisher so that citizens responding to a fire can quickly obtain one.
  • Building doors directly across from one another in a hallway allows for quick access between the rooms, but can also make it easier for enemies to traverse the station.
  • Remember to seal doors when boarded to deter enemy movement.