Emergency Alarm | |
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Version Introduced | Alpha 2 |
Required Zone | Any |
Size | 1x1 Wall Mounted |
Footprint | 1x1 |
Cost | 50 Matter |
Demolish | Unknown Matter |
This page was last updated for version Alpha 2.1 and may contain dated information. Current version is Alpha 6c |
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Can be toggled on/off by the player.
Tips
When on, all citizens will instantly stop what they are doing and run out of the room. They may enter the room, however they will instantly leave.
They can also be used to wake sleeping colonists (since it instantly makes them stop sleeping and run out of the room)
Ingame Description
Pull to force your citizens to evacuate the room.