Spacebase DF-9 Wiki
m (Added known bug and temporary fix. Minor edit of cooked food process.)
Line 6: Line 6:
 
[[Neon Signs]] as with all decorative objects, gives a morale boost to citizens.
 
[[Neon Signs]] as with all decorative objects, gives a morale boost to citizens.
 
<br />
 
<br />
Pub capacity is determined by room size (roughly 3 tiles per patron). Placing additional bars in a pub increases the number of bartenders who can work there.
 
 
   
 
== Cooked Food ==
 
== Cooked Food ==

Revision as of 20:41, 17 November 2013

Pub
No Image
Version Introduced Alpha 1
Minimum Useful Size 3x4

The pub is where your citizens go to relax, eat and drink after a busy day of work. Yo ho ho and a bottle of space rum!

Requirements

A pub requires at least a Bar and a citizen assigned to be a Bartender.
Neon Signs as with all decorative objects, gives a morale boost to citizens.

Cooked Food

To serve cooked food to citizens, you required a Bartender, a Refrigerator, a Stove, some raw crops from a Garden and a Standing Table.

  1. A Botanist will plant, maintain and harvest crops on a Hydroponics Culture in a Garden.
  2. The Botanist will store harvested crops in the Pub's Refrigerator.
  3. When a citizen enters the Pub for a meal, the Bartender will use the crops in the Refrigerator to cook a meal on a Stove.
  4. The Bartender will then deliver the meal to the citizen at a Standing Table, who gains morale if the food is their favourite.


Known Bugs

  • Bartenders in the Pub who are off duty and waiting for a meal or a drink, count as being active, resulting in multiple citizens queuing for food/drinks and becoming stuck in that action.
To solve this, assign a Bartender who is not currently stuck in the Pub, and they will serve the original Bartender, releasing them.


Planned Features

This is a Planned Feature, aka not in the game yet and not guarenteed to happen.

Drunk citizens will start fights and cause accidental damage to machinery.